Li X, Xia Q, Chu SKW, Yang Y (2022). Using Gamification to Facilitate Students’ Self-Regulation in E-Learning: A Case Study on Students’ L2 English Learning. Sustainability, 14(12):7008. https://doi.org/10.3390/su14127008. (SSCI, JCR二区)
Release Time:2026-06-15
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- Date:
- 2026-06-15
- Title of Paper:
- Li X, Xia Q, Chu SKW, Yang Y (2022). Using Gamification to Facilitate Students’ Self-Regulation in E-Learning: A Case Study on Students’ L2 English Learning. Sustainability, 14(12):7008. https://doi.org/10.3390/su14127008. (SSCI, JCR二区)
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- No
- Prev One:Qi Xia, Thomas K. F. Chiu & Xiuhan Li* (2023): A scoping review of BCIs for learning regulation in mainstream educational contexts, Behaviour & Information Technology. DOI: 10.1080/0144929X.2023.2241559 (SCI, JCR二区)
- Next One:Huang, W.; Li, X*.; Shang, J. Gamified Project-Based Learning: A Systematic Review of the Research Landscape. Sustainability 2023, 15, 940. doi: 10.3390/su15020940(SSCI,JCR二区)



