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李秀晗
副教授
基本信息
/ Basic Information
电子邮箱:
baa6f78b25e424f1adc9334be1304b5cfcc7760dc16850d513f7ad043d1c1c61a684076f914b9b72f7d798c6f5f44b4f803290f3b78b65baf73cae45b3710cd5d5eef6d8832d5e3344cf82ea93efb09025e734c420beebea2dad0e7ee781d49e38b94ad6f17b8fe354994e5f9a5c3b174f2c057277bff57ee4e675b3ab6d775f
所在单位: 人工智能教育学部
在职信息: 在职
所属院系: 人工智能教育学部
学科: 教育学
招生学科: 教育技术学
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.Li Xiuhan, Zhang Ying, Zhang Xiaoman, Zhou Hui, Yang Yuqin*. A Systematic Review on the Integration of Gamified Pedagogy in Computer-Supported Collaborative Learning.Behaviour & Information Technology.(SSCI, JCR二区) (Accept).
.Junjie Shang, Wendan Huang, Xiuhan Li*. (2025). Effects of Gamified Project-Based Learning on Mathematics Achievement and Motivation: A Comparative Study in Elementary Education. International Journal of Science and Mathematics Education. .(SSCI, JCR二区) (Accept)
.Feng, Q., Li, W., Zhu, X., & Li, X. (2025). Exploring the effects of elaborated and motivational feedback on learning engagement in online scripted role discussion. International Journal of Educational Technology in Higher Education, 22(1), 2. (SSCI,JCR一区)
.Li, Xiuan., Yang Yuqin& Chu, S. K. W. (2024). How does gamification bring long-term sustainable effects on children’s learning?: implications from a crossover quasi-experimental study. Educational Technology Research and Development. 04.09.(SSCI, JCR一区)
.Li, Xiuhan., & Chu, S. K. W. (2021). Exploring the effects of gamification pedagogy on children’s reading: a mixed-method study on academic performance, reading-related mentality and behaviors, and sustainability. British Journal of Educational Technology 2021, 1(51):160-178.(SSCI, JCR一区)
.Yuqin Yang, Kaicheng Yuan, Xueqi Feng, Xiuhan Li*, Jan van Aalst.Yang (2022). Fostering low-achieving students' productive disciplinary engagement through knowledge-building inquiry and reflective assessment. British Journal of Educational Technology, 00, 1–19. https://doi.org/10.1111/bjet.13267. (SSCI, JCR一区)
.Li X, Zhang X, Zhao Y, Zhang L and Shang J* (2023) Exploring the role of learning through play in promoting multimodal learning among children: a pilot study in Chinese first-tier cities. Front. Psychol. 14:1103311. doi: 10.3389/fpsyg.2023.1103311 (SSCI, JCR一区)
.Qi Xia, Thomas K. F. Chiu & Xiuhan Li* (2023): A scoping review of BCIs for learning regulation in mainstream educational contexts, Behaviour & Information Technology. DOI: 10.1080/0144929X.2023.2241559 (SCI, JCR二区)
.Li X, Xia Q, Chu SKW, Yang Y (2022). Using Gamification to Facilitate Students’ Self-Regulation in E-Learning: A Case Study on Students’ L2 English Learning. Sustainability, 14(12):7008. https://doi.org/10.3390/su14127008. (SSCI, JCR二区)
.Huang, W.; Li, X*.; Shang, J. Gamified Project-Based Learning: A Systematic Review of the Research Landscape. Sustainability 2023, 15, 940. doi: 10.3390/su15020940(SSCI,JCR二区)
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